The abstract: a summary submitted for the 7th Annual SAGE Student Research Conference
Enclosed
is the abstract I submitted for a poster at the 7th Annual SAGE
Student Research Conference on 9 May, 2015 at California State
University, Channel Islands. I will attend and discuss research (i.e.
findings, future directions, etc.) to attendees.
---
This anthropological
study focuses
on how belief and authentic experience characterize user perceptions
and beliefs in World of Warcraft (WoW). Qualitative methods
were employed through semi-structured interviews to
explore beliefs and feelings
of WoW players in early 2015. Results were analyzed
phenomenologically in order to construct a totality of experience and
immersion within WoW. Virtual
worlds and massively multiplayer online games (MMOGs) are presented
as places where meaningful opportunities for self-expression and
introspection occur. Explicating WoW in terms of idealized
conceptions of self, belief in their abilities, and personal
reflection help further understand how players develop
their identities and self-belief. A goal
of this presentation is to explicate MMOGs by humanizing
play: gameplay is characterized as an
ongoing reflexive practice because
players have confidence and feelings attached to their
experiences. Future work will need to make further connections
between human motivation, agency, and lived experiences
in MMOGs. Applying such knowledge
helps to understand why millions
of players invest
themselves in titles such
as WoW.
Labels: Abstract, Capstone Project, Presentation

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